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  • Updating AMOR

    6 answers - 721 bytes - related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

    Not sure if I just subscribed to the right list; someone let me know if KDE
    Toys development is another list.
    I'm currently working on some more AMR themes copied from the web and the
    Windows program Neko98 (based on oneko). I also would like to see much of
    the code (or at least similar functionality) from Neko98 ported to KDE and
    merged with the AMR codebase. I also think it would be wise to include most
    of the themes from Neko98 (and maybe the ones I found on the web) in the AMR
    release.
    More details and some screenshots here if you're interested:
    Thanks,
    Sean 'Brien
    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org
  • No.1 | | 602 bytes | |

    Le Lundi 22 Mai 2006 20:22, Sean 'Brien a *:
    I'm currently working on some more AMR themes copied from the web and the
    Windows program Neko98 (based on oneko). I also would like to see much of
    the code (or at least similar functionality) from Neko98 ported to KDE and
    merged with the AMR codebase. I also think it would be wise to include
    It seems (but I'm not a lawyer) that Neko98 is a freeware and not an open
    source program. So, for direct porting, there would probably be licensing
    issues. The same for graphics.

    , what's your opinion ?

    Kleag
  • No.2 | | 926 bytes | |

    A Dilluns 22 Maig 2006 20:22, Sean 'Brien va escriure:
    Not sure if I just subscribed to the right list; someone let me know if KDE
    Toys development is another list.

    I think you better use kde-devel mailing list.

    Albert

    I'm currently working on some more AMR themes copied from the web and the
    Windows program Neko98 (based on oneko). I also would like to see much of
    the code (or at least similar functionality) from Neko98 ported to KDE and
    merged with the AMR codebase. I also think it would be wise to include
    most of the themes from Neko98 (and maybe the ones I found on the web) in
    the AMR release.

    More details and some screenshots here if you're interested:

    Thanks,
    Sean 'Brien

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org
  • No.3 | | 1613 bytes | |

    Monday 22 May 2006 20:36, Kleag wrote:
    Le Lundi 22 Mai 2006 20:22, Sean 'Brien a *:
    I'm currently working on some more AMR themes copied from the web and
    the Windows program Neko98 (based on oneko). I also would like to see
    much of the code (or at least similar functionality) from Neko98 ported
    to KDE and merged with the AMR codebase. I also think it would be wise
    to include

    It seems (but I'm not a lawyer) that Neko98 is a freeware and not an open
    source program. So, for direct porting, there would probably be licensing
    issues. The same for graphics.

    I agree. See below.

    , what's your opinion ?

    A short look into
    reveals a
    file "license.txt" that says:
    This program is totally unsupported FREEWARE []

    So this program is freeware - but that file does not say anything else about
    the license. This means you are allowed to copy it for free, nothing more. In
    particular you are not allowed to modify the code and/or distribute any
    modifications. Also you are not allowed to charge any money for a copy.

    So unless there are some other statements somewhere, this program is
    definitely incompatible with the GPL or pretty much any other open source
    license - it simply is not free software.

    And you are certainly not allowed (unless stated otherwise by the author
    somewhere) to use any parts of that program in your own work.

    Disclaimer: I am not a lawyer either.

    Kleag

    CU
    Andi

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org
  • No.4 | | 3732 bytes | |

    I asked the author to release it under the GPL in an e-mail (still waiting for
    a reply), but I think we could use the code anyway. See the license below.

    The author seems a bit confused about the GPL (which he calls the "GNU public
    license"), and his major concern seems to be "free as in beer". the
    source code he says, "You are free to use the source files in any way you
    wish, as long as credit is given.", provided the software remains monetarily
    free.

    As far as porting it is concerned, I know very little about C. However, the
    code seems clean and the Windows-specific sections are nicely separated (and
    should be relatively easy to alter or remove).

    I'll join kde-devel and drop an e-mail there, unless someone else knows a more
    specific place this should be discussed.

    Full text of license.txt:

    Neko 95/98 Source Code License

    Note: Because Neko was originally written by
    Masayuki Koba, and ported from his X-Windows
    source code by David Harvey, different portions
    of the Neko source code carry different licenses.

    IF YU WANT T CHARGE FR YUR SFTWARE

    If you use any of the following files in your software,
    you MAY NT charge for it as it is covered by the GNU
    public license:
    Neko.h Neko.cpp
    Neko98.h Neko98.cpp

    If you use any of the following files in your software,
    you MAY charge for it, but must send 20% of the profit or
    from that software, or $1000 to the author (address at the bottom).
    Pet.h Pe1t.cpp
    DesktopHack.h DesktopHack.cpp
    DesktopPet.h DesktopPet.cpp
    ATopPet.h ATopPet.cpp

    All other files can be used freely as long as credit is given.

    IF YU D NT WANT T CHARGE FR YUR SFTWARE

    You are free to use the source files in any way you wish,
    as long as credit is given.

    AUTHR'S ADDRESS

    dharvey (AT) btinternet (DOT) com
    For security reasons, mail me and I'll give out my address.

    Monday 22 May 2006 14:51, Andreas Beckermann wrote:
    Monday 22 May 2006 20:36, Kleag wrote:
    Le Lundi 22 Mai 2006 20:22, Sean 'Brien a *:
    I'm currently working on some more AMR themes copied from the web and
    the Windows program Neko98 (based on oneko). I also would like to see
    much of the code (or at least similar functionality) from Neko98 ported
    to KDE and merged with the AMR codebase. I also think it would be
    wise to include

    It seems (but I'm not a lawyer) that Neko98 is a freeware and not an open
    source program. So, for direct porting, there would probably be licensing
    issues. The same for graphics.

    I agree. See below.

    , what's your opinion ?

    A short look into
    reveals a
    file "license.txt" that says:
    This program is totally unsupported FREEWARE []

    So this program is freeware - but that file does not say anything else
    about the license. This means you are allowed to copy it for free, nothing
    more. In particular you are not allowed to modify the code and/or
    distribute any modifications. Also you are not allowed to charge any money
    for a copy.

    So unless there are some other statements somewhere, this program is
    definitely incompatible with the GPL or pretty much any other open source
    license - it simply is not free software.

    And you are certainly not allowed (unless stated otherwise by the author
    somewhere) to use any parts of that program in your own work.

    Disclaimer: I am not a lawyer either.

    Kleag

    CU
    Andi

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org
  • No.5 | | 4815 bytes | |

    Kleag -
    I think the license.txt you refer to is in the binary release of the program.
    The source code is made available here, and the license.txt I refer to is
    from that file:

    I also attached the source to my kde-apps.org post, which has screenshots and
    a longer description of what I'd like to do:

    The program is open source, and the portions that are from oneko are free
    software, licensed under the GPL (although the author of Neko98 didn't make
    the GPL available). The license section, "You are free to use the source
    files in any way you wish, as long as credit is given." might also qualify
    the entire program as free software, although a full-GPL release would
    clarify things. Hopefully the author gets back to me soon; if not, I don't
    see any legal reasons not to proceeddoes anyone else? I'm also not a
    lawyer, but I don't see any barriers to using the code.

    Monday 22 May 2006 15:49, Sean 'Brien wrote:
    I asked the author to release it under the GPL in an e-mail (still waiting
    for a reply), but I think we could use the code anyway. See the license
    below.

    The author seems a bit confused about the GPL (which he calls the "GNU
    public license"), and his major concern seems to be "free as in beer".
    the source code he says, "You are free to use the source files in any way
    you wish, as long as credit is given.", provided the software remains
    monetarily free.

    As far as porting it is concerned, I know very little about C. However,
    the code seems clean and the Windows-specific sections are nicely separated
    (and should be relatively easy to alter or remove).

    I'll join kde-devel and drop an e-mail there, unless someone else knows a
    more specific place this should be discussed.
    --
    Full text of license.txt:

    Neko 95/98 Source Code License

    Note: Because Neko was originally written by
    Masayuki Koba, and ported from his X-Windows
    source code by David Harvey, different portions
    of the Neko source code carry different licenses.
    --
    IF YU WANT T CHARGE FR YUR SFTWARE

    If you use any of the following files in your software,
    you MAY NT charge for it as it is covered by the GNU
    public license:
    Neko.h Neko.cpp
    Neko98.h Neko98.cpp
    --
    If you use any of the following files in your software,
    you MAY charge for it, but must send 20% of the profit or
    from that software, or $1000 to the author (address at the bottom).
    Pet.h Pe1t.cpp
    DesktopHack.h DesktopHack.cpp
    DesktopPet.h DesktopPet.cpp
    ATopPet.h ATopPet.cpp
    --
    All other files can be used freely as long as credit is given.
    --
    IF YU D NT WANT T CHARGE FR YUR SFTWARE

    You are free to use the source files in any way you wish,
    as long as credit is given.
    --
    AUTHR'S ADDRESS

    dharvey (AT) btinternet (DOT) com
    For security reasons, mail me and I'll give out my address.

    Monday 22 May 2006 14:51, Andreas Beckermann wrote:
    Monday 22 May 2006 20:36, Kleag wrote:
    Le Lundi 22 Mai 2006 20:22, Sean 'Brien a *:
    I'm currently working on some more AMR themes copied from the web
    and the Windows program Neko98 (based on oneko). I also would like
    to see much of the code (or at least similar functionality) from
    Neko98 ported to KDE and merged with the AMR codebase. I also think
    it would be wise to include

    It seems (but I'm not a lawyer) that Neko98 is a freeware and not an
    open source program. So, for direct porting, there would probably be
    licensing issues. The same for graphics.

    I agree. See below.

    , what's your opinion ?

    A short look into
    reveals a
    file "license.txt" that says:
    This program is totally unsupported FREEWARE []

    So this program is freeware - but that file does not say anything else
    about the license. This means you are allowed to copy it for free,
    nothing more. In particular you are not allowed to modify the code and/or
    distribute any modifications. Also you are not allowed to charge any
    money for a copy.

    So unless there are some other statements somewhere, this program is
    definitely incompatible with the GPL or pretty much any other open source
    license - it simply is not free software.

    And you are certainly not allowed (unless stated otherwise by the author
    somewhere) to use any parts of that program in your own work.

    Disclaimer: I am not a lawyer either.

    Kleag

    CU
    Andi

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org
  • No.6 | | 2794 bytes | |

    Monday 22 May 2006 21:49, Sean 'Brien wrote:
    I asked the author to release it under the GPL in an e-mail (still waiting
    for a reply), but I think we could use the code anyway. See the license
    below.

    No.
    There are only 2 ways we could use it:
    1. The author explicitly gives us the right to relicense (and assuming that
    the author actually has the right to do so! If he just copied the
    code/graphics from somewhere else, he does not!)
    2. The license that the code/graphics is under, are compatible with the GPL.

    Whenever you use the word "assume", you clearly can NT do what you think you
    can. When it comes to legal things, you can NEVER assume ANYTHING. It's
    either granted explicitly, or not allowed.

    The author seems a bit confused about the GPL (which he calls the "GNU
    public license"), and his major concern seems to be "free as in beer".
    the source code he says, "You are free to use the source files in any way
    you wish, as long as credit is given.", provided the software remains
    monetarily free.

    Which implies that this is NT free software (nor open source) at all and in
    particular not GPL compatible. The GPL requires that you are allowed to
    charge money.

    []
    Note: Because Neko was originally written by
    Masayuki Koba, and ported from his X-Windows
    source code by David Harvey, different portions
    of the Neko source code carry different licenses.

    At this point you first have to find out which licenses exactly these are.
    They ALL must be GPL compatible.
    And note: this also means that you need permission from BTH authors for
    relicensing (even if one says he's fine: he has no right to say that, if the
    other author is not fine with it. Unless it's about code that the other
    person did not influence)

    IF YU WANT T CHARGE FR YUR SFTWARE

    If you use any of the following files in your software,
    you MAY NT charge for it as it is covered by the GNU
    public license:

    This is wrong. The GPL allows to charge for the software (legally: not for the
    software, but for the copying)

    If you use any of the following files in your software,
    you MAY charge for it, but must send 20% of the profit or
    from that software, or $1000 to the author (address at the bottom).

    This means: you cannot use it under GPL.

    All other files can be used freely as long as credit is given.

    Define "freely". This can mean:
    1. without restrictions (this would be good)
    2. without fee

    As long as you don't know which of them is the case: you can't assume that the
    first was intended.

    CU
    Andi

    kde-games-devel mailing list
    kde-games-devel (AT) kde (DOT) org

Re: Updating AMOR


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