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    I think eve-online is written in stackless python, they make quite a
    dealy about it on their site www.eve-online.com although I cant find the
    page myself right now due to filters in the way.
    Message
    From: tutor-bounces (AT) python (DOT) org
    [mailto:tutor-bounces (AT) python (DOT) org] Behalf Kent Johnson
    Sent: 01 2006 22:21
    Cc: tutor (AT) python (DOT) org
    Subject: Re: [Tutor] Help
    wesley chun wrote:
    >I am trying to learn a programming language good for

    programming entire
    >games (core functions too)

    check out the PyGame engine:
    http://pygame.org
    download the games written on top of PyGame that appear to match the
    functionality you're looking for. if you learn Python at the same
    time, tweaking those games and changing their functionality
    will help
    you learn it even faster.
    You should also look at the PyGame Challenge web site:
    http://www.pyweek.org/
    I'm not a game writer either but I have a few thoughtsmy
    impression
    is that Python and PyGame are a good foundation for hobbyist
    games. The
    PyGame and PyWeek games are good examples. I doubt that you
    could write
    a commercial quality game like Final Fantasy using just these tools
    though. Commercial games have highly optimized game engines. Some of
    them use Python as scripting engines for high-level game
    play; I doubt
    that any commercial games use Python for their core game engine.
    the other hand, you are a long way from being able to write Final
    Fantasy. You need to start small and develop your skills. Python and
    PyGame should be well suited for this.
    You might want to read this:
    http://tinyurl.com/hc6xc
    which says in part, "Starcraft, Everquest and Quake were all made by
    teams of professionals who had budgets usually million dollar
    plus. More
    importantly though, all of these games were made by people
    with a lot of
    experience at making games. They did not just decide to make
    games and
    turned out mega-hit games, they started out small and worked
    their way
    up. This is the point that anyone who is interested in
    getting into game
    development needs to understand and repeat, repeat, repeat until it
    becomes such a part of your mindset that you couldn't possibly
    understand life without this self evident, universal truth."
    and here are more links:
    ~amitp/gameprog.html
    I found these all by Googling "game programming language"; there are
    many more interesting links there.
    Good luck,
    Kent
    Tutor maillist - Tutor (AT) python (DOT) org
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  • No.1 | | 518 bytes | |

    Matthew Warren wrote:
    I think eve-online is written in stackless python, they make quite a
    dealy about it on their site www.eve-online.com although I cant find the
    page myself right now due to filters in the way.

    Yes, I think you're right that they use stackless. CCP Games was a
    sponsor of the "Need for Speed" Python sprint in Rekjavik last summer
    and Christian Tismer, creator of stackless, was a participant.

    Kent

    Tutor maillist - Tutor (AT) python (DOT) org

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