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  • embedded wxPython on OS X

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    Hi,
    has anyone succeeded in embedding wxPython inside an S X application
    bundle? I have an application that uses wxWidgets and would like to
    provide wxPython as a UI toolkit for user scripts.
    The problems I ran into so far:
    * the Xcode project file that comes with wxPython is useless here as
    it doesn't create wx-config which setup.py relies on
    * I had to rebuild the source files with SWIG, the source tarball
    didn't work on S X
    * configure;make doesn't work for embedded frameworks/libraries as
    configure refuses to accept @executable_path//Frameworks as prefix,
    it insists on absolute paths
    * after long hand-editing of my Makefiles, it still insists that my
    libraries must be in $(prefix)/lib, even though I explicitly set it to
    be $(prefix) in the Makefiles
    Eventually I end up with error messages about undefined symbols where
    it tells me how it can't find wxWindowBase in _window_.so.
    Am I on the wrong track? How am I supposed to build wxPython on S X,
    and is there any meaningful way that allows me to build it as an
    embedded framework that does not live at an absolute path? Dyld's
    stupid install_name makes it really hard.
    Thanks in advance,
    stefan
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