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  • Bugzilla Performance

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    I agree, with your comment about concurrent users. I nearly included this in
    my earlier post. We are approximately 150 people, with 100 of these working
    in the same office. I'd expect that we might have not more than 20
    "concurrent" users ie: maybe
    30 people attempting to create of update bugs all at the same time. Hit rate
    might max out at 1500 hits per day ( ie: 1500 new or modified bugs ).
    Thanks for the hardware description. Really helps.
    , and I agree that an asynchronous emailing architecture will speed up
    mailing.
    Thanks for taking the time to respond.
    "David Miller" <justdave (AT) bugzilla (DOT) orgwrote in message
    @lists.mozilla.org
    Mathew Butler wrote on 5/5/06 11:06 AM:
    Is there any documentation anywhere that describes what tweaks are
    required
    to get adequate performance with "over 300,000 bugs"? at least a list
    of
    the types of issues that can be encountered from a performance
    perspective?
    The general performance of the Bugzilla web app has a lot more to do
    with the number of users you have than the number of bugs in the
    database. bugzilla.mozilla.org for example, gets about 200,000 hits per
    day, and we have about 6500 active users.
    Because of the way MySQL does table locking, you get a *huge*
    performance boost by setting up MySQL replication to a slave server, and
    having Bugzilla use the slave for queries (the shadowdb-related settings
    in the params). I'm not sure how Postgres-based installations fare with
    this. Postgres does locking differently so it might not be as big a
    deal. But we've only just recently started supporting Postgres, so I
    haven't heard a lot on the subject yet.
    The other main performance issue people typically hit (even on smaller
    installations) is trying to send mail. When users submit changes to
    bugs, Bugzilla sends out the notification emails right then and there
    while the submitting user waits. If there's a lot of people CCed on
    that bug, or if your server is having DNS problems, the act of sending
    that email can take a long time.
    There's some tricks for making sendmail accept submitted email faster at
    We're planning to get the mail sending moved out of the web application
    in a future version of Bugzilla (so the webapp just queues it internally
    to Bugzilla and an external process will actually send the mail).
    that's done, the performance impact on changing bugs will be huge.
    Just for comparison of hardware, bugzilla.mozilla.org is running on a 2
    x 2.8 GHz Xeon box with 4 GB of RAM, with the MySQL database servers on
    two additional similarly-configured boxes.

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