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  • Off-screen rendering in PyOpenGL?

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    Poking around in the PGL tarball I can see that the wrapper
    for the WGL pixel format function includes flags for rendering to a
    bitmap and for hardware acceleration so maybe I could get
    hardware-accelerated off-screen rendering under win32 but what about
    linux?
    Matt Feinstein

Re: Off-screen rendering in PyOpenGL?


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